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    <description>Lessons I've learned as a wannabe board game designer.</description>
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      <title>PsyKids</title>
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      <description>A teaser for PsyKids, an upcoming board game co-designed by Ross Esmond and Kekoa DeRego.</description>
      <pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Affinity for Board Games</title>
      <link>https://rossongames.com/affinity</link>
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      <description>How to use Affinity Studio to design components and write rulebooks for board game prototypes.</description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
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      <title>Board Game Text</title>
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      <description>Basic typesetting in board games.</description>
      <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Board Game Icons</title>
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      <description>Tips on designing board game icons.</description>
      <pubDate>Wed, 11 Feb 2026 00:00:00 GMT</pubDate>
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      <title>The Structure of Player Choices.</title>
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      <description>How the state of the game should affect the value of the player&apos;s options.</description>
      <pubDate>Tue, 30 Sep 2025 00:00:00 GMT</pubDate>
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      <title>Making Custom Dice (and other pieces)</title>
      <link>https://rossongames.com/custom-dice</link>
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      <description>My guide to building custom dice.</description>
      <pubDate>Fri, 08 Aug 2025 00:00:00 GMT</pubDate>
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      <title>How Spirit Island supports so many spirits.</title>
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      <description>Some of the reasons why Spirit Island can have so many player characters to choose from.</description>
      <pubDate>Sun, 03 Aug 2025 00:00:00 GMT</pubDate>
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      <title>Urgent &amp; Important Tasks in Coop Games</title>
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      <description>The structure of many cooperative board games.</description>
      <pubDate>Sun, 03 Aug 2025 00:00:00 GMT</pubDate>
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